This whole idea could be leveraged to a time state as well. This would allow people who want to do period of time simming to share the same servers.
You could declare your period of time of exitence and your software would render only other objects identifing themselves in a similiar window of time you specify (say ealry 1900's or 2007 our 2050) This would be a great extension. Buildings and other objects would have a stated period of creation date and then standard aging routines could put say more and more deterioration over the textures as they were rendered in a time period further from the buildings creations date or no building at all if before the creation date. The simmer could define their onw window of time as wide as they desire. People they see but who define themselves outside that same window could show up renders as say a clear outline. For people not interested in combat they could just declare themselves invulnerable and turn off visibilty of combat vehicles operating in their area. Meanwhile combat vehicles could contnue to straff them invisbly as human piloted drones. You just need a turn off vehicles indentying themselves as combat switch. Then everyone could still operate through the same servers in the same airspace. Persistance would be guided by whether the obejct was comabt or non combat. For objects that are visible in both arenas such as buildings, there would be two states. Those wsimming wiith the combat switch turned on would have their software render the combat state (ok,burning, flattened etc) and those with it turned off would render the noncombat state of the building. Pretty simple reallly. Basically any object signing on to the server would have a tag indentifying itself as combat or non combat participating. On Fri, 13 Jul 2007 1:16 pm, AnMaster wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA512 > > Heiko Schulz wrote: >> Hi, >> >> O.k. - but then I think (suggestion) it should be >> seperated into branches of combat, sailing, driving, >> etc... > I don't think that would be a too good idea, after all it would be > quite fun > if they all could share one place. Towtrucks (driving) towing airliners > (flying) over MP, for example. So in that case separating them would > make > little sense. > > In that case we could have aircraft drops bombs on submarines. ;) > > /AnMaster > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v1.4.7 (GNU/Linux) > > iD8DBQFGl9XdWmK6ng/aMNkRCmHFAJ0ZHTQgU7wr6/i48ONlfJ10dyUUOQCguFrD > R4WAwg4tY1JAp9zBs8isr2A= > =LHcX > -----END PGP SIGNATURE----- > > ------------------------------------------------------------------------- > This SF.net email is sponsored by DB2 Express > Download DB2 Express C - the FREE version of DB2 express and take > control of your XML. No limits. Just data. Click to get it now. > http://sourceforge.net/powerbar/db2/ > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel www.GlobalBoiling.com for daily images about hurricanes, globalwarming and the melting poles. www.ElectricQuakes.com daily solar and earthquake images. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel