Hi all, I have finally finished work on Bluebird, and am releasing the first version. I don't think there will be a bandwidth problem this time, as I have placed the zip file on a different server.
Please visit: http://www.geocities.com/sandreas41/flightgear_aircraft.html I have left debugging info in the nasal script, but commented out, for those who wish to investigate some things I discovered, that are either "features" of the ufo model, or just bugs. Since someone earlier suggested I transition to jsbsim or yasim, I ask the group: Has anyone came close to making such a model that mimics the flight characteristics of the ufo? I welcome comments, and suggestions, after I wake up in a couple days ;) Stewart Stewart Andreason wrote: > Melchior FRANZ wrote: > >> be aware that the UFO is primarily a means to explore the scenery, to take >> screenshots, for scenery object placement etc. An UFO cockpit and fancy >> "realistic" flight behavior might not be compatible with this purpose. >> We'd have to take a look at this first. In the end it might be desirable >> to have two *-set.xml files: one boring development version, and one "real" >> UFO. >> > > > I understand. Leave the existing ufo alone, and I'll need to create a > different Unencumbered Flying Object that can be GPL'd. > > When I stop improving what I've already made, and start creating a new "real" > ufo, I'll get back to you (all). :) > > > ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel