On 12/10/2007, gerard robin <[EMAIL PROTECTED]> wrote: > Only one generic property switch is necessary. > We must only, all together decide which name and where (/sim/ ??)
[snip] > For instance looking at one of my model > > to have the right flying conditions, i need: > > Canopy => Down > Wing-folds => Off > Wing-incidence => Down > Electric-power => On > Cut-off => Off > Engine=> running > Throttle => 0.6 > Landing-gear => Up > > > All these <property> could be switched according to that Cold/Hot <property> The sim can also decide where/how to place the aircraft (if not otherwise specified) based on the value. For example, by default, we could place the aircraft 1,000 ft above the airport at cruise speed if the value were "in-air", on the runway threshold (as now) if the value were "idling", and on the apron (assuming we have coordinates) if the value were "parked". All the best, David ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

