It compiled without incident, and begins to start just fine. The
splash screen comes up, and while "generating sky elements" it gives
me this message and then segfaults a few seconds later:

FATAL: SSG: OpenGL will not accept a downsized version ?!?

glxinfo tells me the following that might be useful:

OpenGL vendor string: Intel Inc.
OpenGL renderer string: Intel GMA 950 OpenGL Engine
OpenGL version string: 1.2 APPLE-1.5.16

I'm rebuilding with debugging now and will provide a backtrace, but
maybe the above is enough for someone to spot the problem.

-- 
Hans Fugal

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