On sam 8 décembre 2007, Melchior FRANZ wrote: > * Melchior FRANZ -- Saturday 08 December 2007: > > it was time to add some generic properties for "internal communication". > > It's probably also time to remind people again of the possibility to > add Nasal code to model (animation) XML files. This is then only > run when the model is used as as a static scenery model or an MP > model, but not for the instance that you are actively flying on your > machine. Such code can evaluate generic properties and modify them, > and/or move them where they belong. In the MP case, cmdarg() can be > used to access the model's node under /ai/models/. Example: > > <nasal> > <load>print("I was just loaded under ", cmdarg().getPath())</load> > <unload>print("Good Bye says ", cmdarg().getPath())</unload> > </nasal> > > See $FG_ROOT/Aircraft/Models/bo105.xml for a real world example. > > m. > Which is right, but don't forget that we can within JSBSim avoid most of the Nasal code everything done in the FDM. For instance, i do use it to get the right (factor) animation with propellers, the brake chute animated under conditions, and so on everything done without Nasal.
Nasal animation Probably valuable for YASim but with JSBsim their is an other way easier. Regards -- Gérard http://pagesperso-orange.fr/GRTux/ << Less i work, better i go >> ------------------------------------------------------------------------- SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel