On Tuesday 25 December 2007 13:57, GWMobile wrote:
[snip...]
> Setting a crash default is silly. It forces people to not be able 
> to do what they want and it isn't realistic.
>
> 2. In reality all water is in fact landable even in
> a non float plane. It simply acts like extremely mushy ground. It
> should be treated like land and have a large drag component. In
> fact all ground should have a drag componenet so pavement, grass,
> snow, and muddy runways can be modeled - water should just have a
> very large drag component. This would more properly simulate
> takeoffs and landings on ground on water or snow or hard ground
> etc..

I'm sorry but this just seems silly to me.  You cannot land on water 
if you are not in an aircraft with a planing hull or floats.  A 
transitional planing phase, where the hull or floats change from 
being _on_ the water to being _in_ the water, or visa-versa for 
takeoffs, is necessary both for takeoff and landing.  You can't 
plane on water with wheels, at least not at any sort of speed that 
could be attained with fixed gear or with retractable gear 
extended, even if the water was perfectly flat and undisturbed.

Also, water doesn't act just like mushy ground.  Ditching a 
land-plane into water does a lot more damage to the aircraft than 
belly landing it on any sort of ground.  Even if you hit the water 
at a low vertical descent rate you won't plane on the surface 
because the fuselage will not have been designed and built for the 
stresses, unlike the planing hulls and floats on a 
seaplane/floatplane.  The outer non-structural fuselage panelling 
will be quickly torn away leaving just the structural frames and 
members and once these are exposed the drag will shoot through the 
roof.  This, in turn,  results in a much higher decceleration rate 
than you would get in a ground belly-landing.

Just the decceleration forces on their own would cause severe stress 
and structural damage to the airframe, quite apart from the impact 
damage, but in addition to this water is forced in to every opening 
and vent, at very high 'pressure', causing even more 'internal' 
damage to the aircraft and it's systems.

I'm afraid that I can't agree with all that you say about ground 
drag components either.  While it's certainly true that paved, 
grass, snowy, icy or muddy runways will have different 
co-efficients of friction, this only really applies to objects that 
are sliding across the surface - not rolling upon it.  Sure, a 
grass strip will have a greater rolling-resistance than a paved 
strip but the power levels in anything but the earliest aircraft 
are more than sufficient to compensate for it.

In any event, I know that YASim allows you to specify both the 
dynamic and static friction for wheeled landing gear, so it is 
possible to simulate low or high pressure tyres, which is what 
really dictates what sort of surfaces you can operate from and the 
corresponding ground characteristics are implicit in that.  I'm not 
familiar with JSBSim but I expect it has similar capabilities.

I just can't see how you describe the default crash result from 
landing in the water in a land plane as unrealistic.  Once you've 
ditched in a land plane you're certainly not going to be flying it 
anywhere else because it will no longer function as an aircraft and 
that, to all intents and purposes, is a crash.

LeeE

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