I have to say that no person will use flightgear for reenacting actual 
crashes because it doesn't model structures.

In crash recreation they don't ever model impact but only 1. Structural 
debris spread after impact or 2. flight system or weather conditions 
prior to impact or 3. structal failure leading to impact. Flight gear 
can only do the second of those and even for that the actual ground 
contact crash experience is irrelevant.

Again really the whole "crash" scenario in flight sims was just a 
microsoft excitement feature and never ever should have been put into 
the minds of successive flight sim designers. It was an error in poor 
judgement done purely for entertainment purposes and doesn't model real 
life and shouldn't be in any sim unless that sim is going to do complete 
structural analysis (not something I am suggesting for flightgear).



Most
> newbie flyers will want to fly with the crash detection off anyway, and
> experienced users will probably cause intentional crash situations for
> testing or experimentation purposes or for re-enacting actual crash
> situations (like crash investigation).
>
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