On Fri, 04 Jan 2008 21:01:15 +0100 Maik Justus <[EMAIL PROTECTED]> wrote:
> Hi, > Maik Justus schrieb am 26.12.2007 20:38: > > Hi Syd, > > > > what's about an algorithm, which checks the ratio of the screen and sets > > fow to 55 for 4:3 screens and 70 for 16:9 screens? (55 / 70 = (4/3) / > > (16/9) ) > > > > Maik > > P.S.: > > for non-physicists: > > (55 / 73,33333333333333333333333333333333333 = (4/3) / (16/9) ) > > > > > Meanwhile I have a new computer wit 16:9 screen and the same problem. > I've modified the calculation in viewer.cxx as mentioned above. Syd, > please check, if this would work for you. Then we can think about, how > to implement that in a clean way (maybe we need an FG_SCALING_HEIGHT > case?). The patch is for the osg-branch, but it works with the plib > branch, too (maybe some lines offset). > > Maik > Hi Maik , I'll try it out after work ... Currently I've added --prop:/sim/current-view/field-of-view=70 to my fgfsrc file , and that works great .... but Ive noticed that the fov height changes when going from windowed to maximized window ... so yeah it would be nice to at least keep that the same .... But I better stay out of this , I tend to jinx things ;) Cheers -- Syd&Sandy <[EMAIL PROTECTED]> ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel