On Sunday 13 January 2008 12:00:10 am Curtis L. Olson wrote:
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> 2008-01-06_09:04:44 (timoore)
> /var/cvs/SimGear-0.3/source/simgear/scene/tgdb/SGModelBin.hxx
> /var/cvs/SimGear-0.3/source/simgear/scene/tgdb/SGTexturedTriangleBin.hxx
> /var/cvs/SimGear-0.3/source/simgear/scene/util/QuadTreeBuilder.cxx
>
> Random object support from Stuart Buchanan
>
> In addition to Stuart's changes, there's an independent quad tree
> builder class for constructing loose quad trees from scene graph nodes.
>
> Stuart also implemented changes to the random number generator suggested by
> Andy Ross.
>
>
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> 2008-01-06_09:04:45 (timoore)
> /var/cvs/SimGear-0.3/source/simgear/scene/util/QuadTreeBuilder.hxx
>
> Random object support from Stuart Buchanan
>
> In addition to Stuart's changes, there's an independent quad tree
> builder class for constructing loose quad trees from scene graph nodes.
>
> Stuart also implemented changes to the random number generator suggested by
> Andy Ross.
>
>
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> 2008-01-12_02:50:21 (fredb)
> /var/cvs/SimGear-0.3/source/simgear/scene/model/ModelRegistry.cxx
>
> Avoid spitting gazillion 'Cannot find image file "" ' message on the
> console while loading random objects
>
>
> 2f585eeea02e2c79d7b1d8c4963bae

I assume that the random objects include buildings. Starting up at KSFO last 
night after updating my sources was a nice suprise. The area was populated 
with buildings looking more realistic and not as barren. The real suprise is 
that it does not appear to have impacted frame rates and I believe it might 
be running smoother with slightly better framerates.  

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