On Sunday 13 January 2008 12:00:10 am Curtis L. Olson wrote: > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > 2008-01-06_09:04:44 (timoore) > /var/cvs/SimGear-0.3/source/simgear/scene/tgdb/SGModelBin.hxx > /var/cvs/SimGear-0.3/source/simgear/scene/tgdb/SGTexturedTriangleBin.hxx > /var/cvs/SimGear-0.3/source/simgear/scene/util/QuadTreeBuilder.cxx > > Random object support from Stuart Buchanan > > In addition to Stuart's changes, there's an independent quad tree > builder class for constructing loose quad trees from scene graph nodes. > > Stuart also implemented changes to the random number generator suggested by > Andy Ross. > > > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > 2008-01-06_09:04:45 (timoore) > /var/cvs/SimGear-0.3/source/simgear/scene/util/QuadTreeBuilder.hxx > > Random object support from Stuart Buchanan > > In addition to Stuart's changes, there's an independent quad tree > builder class for constructing loose quad trees from scene graph nodes. > > Stuart also implemented changes to the random number generator suggested by > Andy Ross. > > > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > 2008-01-12_02:50:21 (fredb) > /var/cvs/SimGear-0.3/source/simgear/scene/model/ModelRegistry.cxx > > Avoid spitting gazillion 'Cannot find image file "" ' message on the > console while loading random objects > > > 2f585eeea02e2c79d7b1d8c4963bae
I assume that the random objects include buildings. Starting up at KSFO last night after updating my sources was a nice suprise. The area was populated with buildings looking more realistic and not as barren. The real suprise is that it does not appear to have impacted frame rates and I believe it might be running smoother with slightly better framerates.
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