Selon joe: > Hi! > > Again me with a proposal! ;) > > Some time ago this video was quite popular: > > http://www.youtube.com/watch?v=Jd3-eiid-Uw > > It shows a simple headtracking system which creates an impressive depth > perception with a common flat screen. > > Since most cockpits of FGFS are real 3D, I am quite excited about if I think > about being able to experience the cockpit in a perfect 3D depth perception > by moving my head around. Don't miss the sequence at 3:35, showing a huge > stadium (aka scenery ;)). > > I know it's a long way to this, but I just felt the urge to point you to it. > Maybe in a couple of years the time has come to include something like this > in fgfs. > > Regards, Joe
This video is impressive. Thank for sharing. Head tracking has already been discussed on this list, though. The device in question was trackIR instead of the wiimote. Looking this video, the solution proposed doesn't seem to apply to a flight simulator. In a cockpit, you are seated in front of your yoke and you are not moving around. You look *from* a fixed position, you are not looking *at* a fixed position. So you need a device that can detect head rotations, and not head translations. Except if you want to provide user the experience of a passenger moving in the plane and looking at a single window ;-) -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://fgsd.sourceforge.net/ FlightGear Scenery Designer ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel