Selon joe:

> Hi!
>
> Again me with a proposal! ;)
>
> Some time ago this video was quite popular:
>
> http://www.youtube.com/watch?v=Jd3-eiid-Uw
>
> It shows a simple headtracking system which creates an impressive depth
> perception with a common flat screen.
>
> Since most cockpits of FGFS are real 3D, I am quite excited about if I think
> about being able to experience the cockpit in a perfect 3D depth perception
> by moving my head around. Don't miss the sequence at 3:35, showing a huge
> stadium (aka scenery ;)).
>
> I know it's a long way to this, but I just felt the urge to point you to it.
> Maybe in a couple of years the time has come to include something like this
> in fgfs.
>
> Regards, Joe

This video is impressive. Thank for sharing.

Head tracking has already been discussed on this list, though. The device in
question was trackIR instead of the wiimote. Looking this video, the solution
proposed doesn't seem to apply to a flight simulator. In a cockpit, you are
seated in front of your yoke and you are not moving around. You look *from* a
fixed position, you are not looking *at* a fixed position. So you need a device
that can detect head rotations, and not head translations. Except if you want to
provide user the experience of a passenger moving in the plane and looking at a
single window ;-)

-Fred

-- 
Frédéric Bouvier
http://my.fotolia.com/frfoto/              Photo gallery - album photo
http://fgsd.sourceforge.net/               FlightGear Scenery Designer

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