On Sunday 24 February 2008 20:01, Syd&Sandy wrote: > On Sun, 24 Feb 2008 15:55:22 +0000 > > LeeE <[EMAIL PROTECTED]> wrote: > > On Saturday 23 February 2008 20:36, Syd&Sandy wrote: > > > Well I,ve converted all terrain textures to PNG (except the > > > random ac models), no problems here. But , I've run into a > > > problem with the wrong tree sets drawn for material type. Ive > > > checked the materials.xml file (found one error that was my > > > fault), but I'm getting for example , conifer for for > > > Evergreen , Bog .... mixed forest for shrub ... no trees in > > > some patches were the material is consistent over a large > > > area .... The material.xml condition statement seems to work > > > fine ,as the winter sets are picked when /sim/startup/season > > > = winter , just the wrong tree textures are drawn per terrain > > > type ... and they occasionally change on the same type of > > > material... Any ideas where I might look to fix this? > > > Cheers > > > > Most evergreens _are_ conifers. There are types of evergreen > > that aren't but you'll only find them in tropical rainforests > > or in a warm climate that doesn't vary much through the > > seasons. > > > > Rainforest tree are generally broad leaf species, so if there's > > a rainforest cover type you might want to use deciduous tree > > patterns for those regions. In warm climates the trees tend to > > be few and scattered, apart from the rainforests, of course:) > > > > LeeE > > I know the differences between tree species , LeeE ,thats not the > problem ... if I set a certain tree texture for a terrain type > ... for example , I have 2 meter high shrub "trees" for the > ShrubCover/ShrubGrassCover/ScrubCover. When I fly over the area , > it is covered by mixed forest... I few south and there are shrub > cover trees on a DeciduousNeedleCover material patch. The ground > texture changes accordingly , just not the tree textures ... and > yet I see tree sizes change correctly at the material boundaries > .... > > I hadn't reaaly noticed this effect until I started flying around > and checking terrain using geod.info so didn't expect it to jump > out at anyone else > Cheers
Hi, I was only referring to the "conifer for for Evergreen" comment - no ideas about the other areas but I just thought that I should point out that conifer for Evergreen seemed correct:) As I just said - no ideas about other areas - but are the cases where you're getting incorrect tree types consistent? That is, when you fly over geographically different areas of 'ShrubCover/ShrubGrassCover/ScrubCover' do you always get Mixed Forest and when you fly over different 'DeciduousNeedleCover' areas do you always get Shrub, or does it vary (randomly) and is it sometimes correct? LeeE ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel