On Sunday 24 February 2008 20:01, Syd&Sandy wrote:
> On Sun, 24 Feb 2008 15:55:22 +0000
>
> LeeE <[EMAIL PROTECTED]> wrote:
> > On Saturday 23 February 2008 20:36, Syd&Sandy wrote:
> > > Well I,ve converted all terrain textures to PNG (except the
> > > random ac models), no problems here. But , I've run into a
> > > problem with the wrong tree sets drawn for material type. Ive
> > > checked the materials.xml file (found one error that was my
> > > fault), but I'm getting for example , conifer for  for
> > > Evergreen , Bog  .... mixed forest for shrub ...  no trees in
> > > some patches were the material is consistent over a large
> > > area .... The material.xml condition statement seems to work
> > > fine ,as the winter sets are picked when /sim/startup/season
> > > = winter , just the wrong tree textures are drawn per terrain
> > > type ... and they occasionally change on the same type of
> > > material... Any ideas where I might look to fix this?
> > > Cheers
> >
> > Most evergreens _are_ conifers.  There are types of evergreen
> > that aren't but you'll only find them in tropical rainforests
> > or in a warm climate that doesn't vary much through the
> > seasons.
> >
> > Rainforest tree are generally broad leaf species, so if there's
> > a rainforest cover type you might want to use deciduous tree
> > patterns for those regions.  In warm climates the trees tend to
> > be few and scattered, apart from the rainforests, of course:)
> >
> > LeeE
>
> I know the differences between tree species , LeeE ,thats not the
> problem ... if I set a certain tree texture for a terrain type
> ... for example , I have  2 meter high shrub "trees" for the
> ShrubCover/ShrubGrassCover/ScrubCover. When I fly over the area ,
> it is covered by mixed forest...  I few south and there are shrub
> cover trees on a DeciduousNeedleCover material patch. The ground
> texture changes accordingly , just not the tree textures ... and
> yet I see tree sizes change correctly at the material boundaries
> ....
>
> I hadn't reaaly noticed this effect until I started flying around
> and checking terrain using geod.info so didn't expect it to jump
> out at anyone else
> Cheers

Hi, I was only referring to the "conifer for for Evergreen" 
comment - no ideas about the other areas but I just thought that I 
should point out that conifer for Evergreen seemed correct:)

As I just said - no ideas about other areas - but are the cases 
where you're getting incorrect tree types consistent?

That is, when you fly over geographically different areas 
of 'ShrubCover/ShrubGrassCover/ScrubCover' do you always get Mixed 
Forest and when you fly over different 'DeciduousNeedleCover' areas 
do you always get Shrub, or does it vary (randomly) and is it 
sometimes correct?

LeeE

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