Hi,
So, how can we have this done?

I got 4 monitors setup, and it will be realy usefull :)

cya


On Mon, 2008-03-17 at 23:05 +0100, Tim Moore wrote:
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> Curtis Olson wrote:
> | Has anyone seen this little device?
> |
> | http://www.matrox.com/graphics/en/gxm/products/th2go/
> |
> | It plugs into your standard video card, and looks like a 3x wide
> | monitor.  Then you plug 3 monitors into it and tada ... a wrap around
> | visual system.
> |
> | I'm pretty confident that FlightGear could support this out of the box,
> | simply by drawing to the normal display and honoring the 3x wide monitor
> | resolution, however this will only look correct if you arrange your
> | monitors in a flat plane ... like a video wall.  If you arrange your
> | monitors so they face directly orthogonal towards your eyes (i.e. the
> | outer monitors angled in) to form a "wrap around" visual system, then
> | this scheme won't look right.
> |
> | Would it be possible to draw 3 separate view perspectives into the 3
> | regions of the screen (possibly with additional center offsets to
> | compensate for the frame between the displays.  That way we could setup
> | a true wrap around display system rather than a "video wall" style
> | display system.
> |
> | How close are we to making something like this work in our OSG version?
> 
> Quite close. We already have the ability to render to slave cameras that are
> offset from the main camera. Currently the offsets are assumed to be in
> projection space, but OSG can handle offset viewing angles as well. The 
> current
> code in fg_os_osgviewer.cxx also assumes that the cameras will be set up on
> different graphics contexts i.e. different windows, but that is not an OSG
> requirement either; the OSG example osgcamera shows how to assign slave 
> cameras
> to different parts of a single window.
> 
> Tim
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