Tim,

Tim Moore wrote:
> On Fri, 6 Jun 2008 07:30:09 +0200
> Tim Moore <[EMAIL PROTECTED]> wrote:
> 
>> On Sat, 31 May 2008 21:31:08 +0200
>> Melchior FRANZ <[EMAIL PROTECTED]> wrote:
>>
>>> * Holger Wirtz -- Saturday 31 May 2008:
>>>> I will have a look at the transpareny 
>>>> fonts. Perhaps such a font is simply missing...
>>> It doesn't have anything to do with transparency as such, but only
>>> with texture fonts (*.txf) versus (built-in) bitmap fonts. The
>>> former are now apparently broken since recently, which affects text
>>> on the HUD and the "classic" GUI style, whereas the dark GUI style,
>>> the frame rate counter and the ATC messages use a bitmap font
>>> and, therefore, still work. I assume that Tim knows more about
>>> that problem.  ;-)
>> Yeah, I think my changes that try to make the GUI and HUD work in
>> multithreaded or mult-screen sets are the cause of the problem here.
>> I'm looking at this now.
>>
>> Tim
> 
> This is fixed now.

Great! Yes, now I can see also text when the HUD is active.

Thanks, Holger

> 
> Tim
> 
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