Tim, Tim Moore wrote: > On Fri, 6 Jun 2008 07:30:09 +0200 > Tim Moore <[EMAIL PROTECTED]> wrote: > >> On Sat, 31 May 2008 21:31:08 +0200 >> Melchior FRANZ <[EMAIL PROTECTED]> wrote: >> >>> * Holger Wirtz -- Saturday 31 May 2008: >>>> I will have a look at the transpareny >>>> fonts. Perhaps such a font is simply missing... >>> It doesn't have anything to do with transparency as such, but only >>> with texture fonts (*.txf) versus (built-in) bitmap fonts. The >>> former are now apparently broken since recently, which affects text >>> on the HUD and the "classic" GUI style, whereas the dark GUI style, >>> the frame rate counter and the ATC messages use a bitmap font >>> and, therefore, still work. I assume that Tim knows more about >>> that problem. ;-) >> Yeah, I think my changes that try to make the GUI and HUD work in >> multithreaded or mult-screen sets are the cause of the problem here. >> I'm looking at this now. >> >> Tim > > This is fixed now.
Great! Yes, now I can see also text when the HUD is active. Thanks, Holger > > Tim > > ------------------------------------------------------------------------- > Check out the new SourceForge.net Marketplace. > It's the best place to buy or sell services for > just about anything Open Source. > http://sourceforge.net/services/buy/index.php > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel