On Sun, Jun 22, 2008 at 08:57:04AM +0200, Melchior FRANZ wrote: > Hi. > > * Erwan MAS -- Saturday 21 June 2008: > > In attachement 5 patchs for the cvs of fligtgear . > > Please submit patches that have nothing to do with each other > in separate emails with meaningful subject each, and not only > a one-liner about what the patch does, but also a short > description about why we would want that feature, if it's > not obvious. (And I'm not saying that we don't want them :-).
First, thank you Melchior for your answer :-) . All my patch ( except the cleanup in the path of texture ) are to have a better behavior of flightgear when you fly in multi screen configuration with multi-player mode . When you setup a multi-monitor configuration you have multi instances of flightgear ( see http://www.inkdrop.net/dave/multimon.pdf ) . Currently i play with the bo105 , without patchs i had bad second effects . 1) A part of instruments are not synchronized , and the animation too . It's the why i had wrote : patch_001_helico.v3.txt patch_006_netfdm_gear_agl.txt 2) On the second screen , i dont see multiplayer . A small solution to solve the problem was to resend the packet coming from the multiplayer server to the other instance of flightgear . - patch_002_multiplayer.txt 3) Scenery objects are not syncronized between differents instance of flightgear, and i prefer to see only real player . So i had a option to disable all ai objects except multiplayer . - patch_003_no_ai_except_multiplayer.txt -- Erwan MAS : F-EM999 ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel