Hi AJ, thanks for that hint, it seems to work the way you say;-) But at the end I did it an other way ;-) created the things I need directly in the marker.ac file.
Regards Manfred AJ MacLeod schrieb: > On Monday 01 September 2008 06:32:19 Manfred Janßen wrote: > >> Hi, >> >> I tried this: >> import the marker.ac into blender and changed the alpha and exported it >> as an ac-file.. >> In blender the view looks like I expected, but when using it in >> FlightGear, I saw nothing. >> >> I saw that the ac I created with blender is only 1kb (original 4kb) and >> I opened it in a editor and found lots of values in in the original, >> that i miss in the new one. >> > > AFAIK (I'm not a Blender user normally) you need to have all the objects you > wish to be exported selected when you carry out that operation. It could > well be that the .ac file doesn't actually contain the object you want at > all, which would certainly explain why you can't see it in FG :-) > > Just an idea... > > Cheers, > > AJ > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > > -- ----------------------------------------------------- Manfred Janßen Eckfehler Leegstücken 11a 26605 Aurich Fon: +49 49 41 60 19 360 Fax: +49 49 41 99 19 221 My status <skype:mjanssen%2Ede?call> Get Skype <http://www.skype.com/go/download> and call me for free. ------------------------------------------------------
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