On Thu, Sep 11, 2008 at 7:33 AM, Ralf Gerlich wrote:

>
> Curtis Olson wrote:
> > The previous point-in-a-polygon algorithm was perhaps not as clever, but
> it
> > did seem reasonably robust.
>
> Unfortunately it was not. I had several tiles failing because of it...
>

Fair enough ... maybe my memories have improved with age, but I don't recall
having this much trouble with failed tiles when I did the scenery builds.
There would always be a handful of them ... maybe a dozen or two over the
entire surface of the earth.  If that's about what we have now, then I guess
it's not that big of a deal.  We could always insert replacement tiles that
were successfully built in past runs if they are blowing up now.

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
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