Alex Perry wrote > Negative 8-). > When I recompiled SG and FG after pulling the update in, FGFS started > working. > Either there was something else that got fixed by this extra recompile > iteration, > or there is some architecture specific bug you happened to provide a fix > for. >
How interesting. Here, I had got as far as identifying that before about 12 Aug there were no staggers, and afterwards the staggers were such that FG was unusable. Profiling indicated that hash.c was involved, and that meant that nasal was the likely cause. But, try as I would, I could not pin down any individual file. The new Nasal has pretty much solved that problem. Occasional staggers remain, but that is probably to do with threading, and reloading object/scenery etc. Profiling shows that hash.c is no longer the tall pole in the tent, and there are no other particular problems. So while we know how, we don't know why. Was there too much Nasal, or a dodgy file, or was the build defective in the first place, and the rebuild solved that problem? I've spent too long on this problem to try to go back and recreate it; I'm just very pleased that it has gone away. Well done Andy and Melchior Vivian ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel