Alex Perry wrote

> Negative 8-).
> When I recompiled SG and FG after pulling the update in, FGFS started
> working.
> Either there was something else that got fixed by this extra recompile
> iteration,
> or there is some architecture specific bug you happened to provide a fix
> for.
> 

How interesting. Here, I had got as far as identifying that before about 12
Aug there were no staggers, and afterwards the staggers were such that FG
was unusable. Profiling indicated that hash.c was involved, and that meant
that nasal was the likely cause. But, try as I would, I could not pin down
any individual file.

The new Nasal has pretty much solved that problem. Occasional staggers
remain, but that is probably to do with threading, and reloading
object/scenery etc. Profiling shows that hash.c is no longer the tall pole
in the tent, and there are no other particular problems. 

So while we know how, we don't know why. Was there too much Nasal, or a
dodgy file, or was the build defective in the first place, and the rebuild
solved that problem? I've spent too long on this problem to try to go back
and recreate it; I'm just very pleased that it has gone away.

Well done Andy and Melchior

Vivian   



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