On dimanche 28 septembre 2008, Melchior FRANZ wrote:
> * Melchior FRANZ -- Sunday 28 September 2008:
> > The change wasn't/isn't even necessary (see above).
>
> Another reason for the patch was that we could use OSG's
> model embedded particles in the same scenery. Now that
> we have XML configured OSG particles, this reason is
> obsolete, too. No reasons left, as far as I can see.
>
> m.
>
Not fully right, the XML doesn't give ( all) the  features which are into 
OSG, .
So to me the paricles.osg  object  with  animations is longer necessary.
For instance,  the Catalina and some others that i am working on.

The OSG animation  particles models could be very accurate within XML, but 
unfortunately  there is missing a lot of features  ( more than a lot :) ) 
which are there  within OSG native model.

Regards

Gerard

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