On dimanche 28 septembre 2008, Melchior FRANZ wrote: > * Melchior FRANZ -- Sunday 28 September 2008: > > The change wasn't/isn't even necessary (see above). > > Another reason for the patch was that we could use OSG's > model embedded particles in the same scenery. Now that > we have XML configured OSG particles, this reason is > obsolete, too. No reasons left, as far as I can see. > > m. > Not fully right, the XML doesn't give ( all) the features which are into OSG, . So to me the paricles.osg object with animations is longer necessary. For instance, the Catalina and some others that i am working on.
The OSG animation particles models could be very accurate within XML, but unfortunately there is missing a lot of features ( more than a lot :) ) which are there within OSG native model. Regards Gerard ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

