My suggestion would be a pre-recorded flight contest. http://wiki.flightgear.org/index.php/Suggested_Prerecorded_Flights
Rationale is as follows 1) Will provide great demo-fodder http://wiki.flightgear.org/index.php/Presentation_Recipe 2) Will provide a nice basis for improving scenery and eye-candy the flight itself will remain the same, but the rendering and scenery can improve. 3) Will enable automated benchmarking if we become CPU or GPU limited Regards, Matthew -------- Original Message -------- Subject: [Flightgear-devel] Flightgear contest From: Curtis Olson <[EMAIL PROTECTED]> To: FlightGear developers discussions <flightgear-devel@lists.sourceforge.net> Date: 24/10/08 12:38 PM > I've been speaking with a manufacturer of graphics related hardware > device. Let me just keep it generic for now, even if the list of names > to guess from isn't very long. > > We were discussing the idea of setting up a contest with one of their > units being the grand prize. They would benefit of course by getting > more exposure of their product to the flight simulator community. We > would benefit by drawing in more users to come take a look at > FlightGear. And it doesn't hurt to have a positive relationship with > various graphics manufacturers so FlightGear can reasonably support the > features in their software and hopefully help make sure their hardware > and drivers work well with FlightGear. > > The prize for the contest would be one unit of this company's flagship > product. Value would be in the range of $300-400 let's say. It might > be possible to find additional prizes (?) and maybe if this works well > it might be possible to offer future contests like this. > > To the cynical out there ... yes, this is marketing. But it is > marketing of a good product that I have personal experience with and > have no problem endorsing. It's a product that is of direct interest > and relevance to flight sim users and can make the simulation experience > more immersive and/or cheaper depending on your perspective, and a > contest like this could benefit us if the contest is posted on other > forums and we draw more people in to give FlightGear a try. > > Two contest ideas were presented. 1) A screen shot contest (that > implies setting up a way to accept screen shots, and someone has to > evaluate the entries and decide on the winner ... could be a lot of work > if word of our contest is spread around and we have many entrants.) 2) > Another idea would be to setup some sort of FlightGear scavenger hunt. > Entries would be done through some web site, entries with the correct > answers would all go in a hat and the winner would be drawn out > randomly. I like this second idea because to enter the contest, you > have to download and install FlightGear, and then learn to run it well > enough to explore the FlightGear world and find the answers to the > contest questions. > > Above all, I want to keep things as simple as possible. > > So my question to the developers is this: > > 1. Do we like the idea of a scavenger hunt type contest? If so, what > types of questions would we ask or what things would we ask people to > find? I assume we would keep this to the default scenery area. And we > should keep the questions/goals reasonably simple and easy and quick to > discover. > > 2. Since this is marketing, wow, it would really make sense to > coordinate a contest with a new release ... but that puts pressure on us > to do a release sooner rather than later ... should we push for a > November or December FlightGear release and schedule the contest soon > after that? > > 3. Would anyone out there have experience or be willing to help setup a > web page for participants to register. I am imagining something pretty > simple, where registrants can enter their contact info, and their > answers (multiple choice?), and maybe snag their IP address to try to > weed out as many duplicate entries as reasonably possible. I don't want > contest management to turn into a huge overwhelming burden for me or for > someone else. (How much do we worry about people trying to cheat or > register too many times?) > > 4. Is a scavenger hunt too much of a barrier ... forcing people to > download FlightGear and actually learn a bit about it might be too hard > or take too long for some folks, and they would simply give up and not > be able to register ... or answers could get posted on the net and they > could skip having to look at FlightGear entirely? > > There's no rush to decide on a plan today, but a grand prize has been > all but offered to us and I think this could draw a lot of attention and > interest to FlightGear. > > Regards, > > Curt. > -- > Curtis Olson: http://baron.flightgear.org/~curt/ > > > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > > > ------------------------------------------------------------------------ > > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel