My suggestion would be a pre-recorded flight contest.
http://wiki.flightgear.org/index.php/Suggested_Prerecorded_Flights
Rationale is as follows
1) Will provide great demo-fodder
http://wiki.flightgear.org/index.php/Presentation_Recipe
2) Will provide a nice basis for improving scenery and eye-candy the
flight itself will remain the same, but the rendering and scenery can
improve.
3) Will enable automated benchmarking if we become CPU or GPU limited
Regards,
Matthew
-------- Original Message --------
Subject: [Flightgear-devel] Flightgear contest
From: Curtis Olson <[EMAIL PROTECTED]>
To: FlightGear developers discussions
<[email protected]>
Date: 24/10/08 12:38 PM
> I've been speaking with a manufacturer of graphics related hardware
> device. Let me just keep it generic for now, even if the list of names
> to guess from isn't very long.
>
> We were discussing the idea of setting up a contest with one of their
> units being the grand prize. They would benefit of course by getting
> more exposure of their product to the flight simulator community. We
> would benefit by drawing in more users to come take a look at
> FlightGear. And it doesn't hurt to have a positive relationship with
> various graphics manufacturers so FlightGear can reasonably support the
> features in their software and hopefully help make sure their hardware
> and drivers work well with FlightGear.
>
> The prize for the contest would be one unit of this company's flagship
> product. Value would be in the range of $300-400 let's say. It might
> be possible to find additional prizes (?) and maybe if this works well
> it might be possible to offer future contests like this.
>
> To the cynical out there ... yes, this is marketing. But it is
> marketing of a good product that I have personal experience with and
> have no problem endorsing. It's a product that is of direct interest
> and relevance to flight sim users and can make the simulation experience
> more immersive and/or cheaper depending on your perspective, and a
> contest like this could benefit us if the contest is posted on other
> forums and we draw more people in to give FlightGear a try.
>
> Two contest ideas were presented. 1) A screen shot contest (that
> implies setting up a way to accept screen shots, and someone has to
> evaluate the entries and decide on the winner ... could be a lot of work
> if word of our contest is spread around and we have many entrants.) 2)
> Another idea would be to setup some sort of FlightGear scavenger hunt.
> Entries would be done through some web site, entries with the correct
> answers would all go in a hat and the winner would be drawn out
> randomly. I like this second idea because to enter the contest, you
> have to download and install FlightGear, and then learn to run it well
> enough to explore the FlightGear world and find the answers to the
> contest questions.
>
> Above all, I want to keep things as simple as possible.
>
> So my question to the developers is this:
>
> 1. Do we like the idea of a scavenger hunt type contest? If so, what
> types of questions would we ask or what things would we ask people to
> find? I assume we would keep this to the default scenery area. And we
> should keep the questions/goals reasonably simple and easy and quick to
> discover.
>
> 2. Since this is marketing, wow, it would really make sense to
> coordinate a contest with a new release ... but that puts pressure on us
> to do a release sooner rather than later ... should we push for a
> November or December FlightGear release and schedule the contest soon
> after that?
>
> 3. Would anyone out there have experience or be willing to help setup a
> web page for participants to register. I am imagining something pretty
> simple, where registrants can enter their contact info, and their
> answers (multiple choice?), and maybe snag their IP address to try to
> weed out as many duplicate entries as reasonably possible. I don't want
> contest management to turn into a huge overwhelming burden for me or for
> someone else. (How much do we worry about people trying to cheat or
> register too many times?)
>
> 4. Is a scavenger hunt too much of a barrier ... forcing people to
> download FlightGear and actually learn a bit about it might be too hard
> or take too long for some folks, and they would simply give up and not
> be able to register ... or answers could get posted on the net and they
> could skip having to look at FlightGear entirely?
>
> There's no rush to decide on a plan today, but a grand prize has been
> all but offered to us and I think this could draw a lot of attention and
> interest to FlightGear.
>
> Regards,
>
> Curt.
> --
> Curtis Olson: http://baron.flightgear.org/~curt/
>
>
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