----- "Markus Zojer" a écrit : > Hi all! > > I don't know if you are aware of the 2 described bugs so I drop a > short note. > > I am using latest sg/fg cvs with OSG 2.7.5(svn) and boost 1.34.1. > > 1.) Mouseclicks on terrain only register in the vicinity of the > aircraft (lets say 30ft), this narrows eg. the object placement > capabilities of the ufo. (sim/input/clicks only gets updated within > that limited range)
Maybe the pick animation is only looking at the scenegraph displayed by the nearest camera. As I understand the last changes made by Tim, the frustum is now divided by two in the depth ( z ) direction. One camera first display objects farther than the intermediate clip plane, set at about 30m, and then another camera display the cockpit and nearest objects. The Z near problem I reported lately seemed to be caused by only one camera displaying the scene. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://fgsd.sourceforge.net/ FlightGear Scenery Designer ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel