On vendredi 12 décembre 2008, Heiko Schulz wrote: > Hi Gerad and Stuart, > > First I will comment the pics shown here: > > http://pagesperso-orange.fr/GRTux/3DClouds-img10.jpg > > Looks bad, but maybe this is an issue of the clouds texture. The clouds are > rather dense here- maybe too dense so it could be maybe solved with better > cloud definition by xml and textures. > SNIP > Flickering -o.k. I can live with that. I noticed the same issue on the MSFS > x-Demo with their clouds. But it seems that they interpolate the color and > alpha values of the sprites which makes the clouds soft and maybe prevent > this visible sorting we still have. And well- MSFS has money and a lot more > people working on the clouds than we have! (X-pLane has these flickerings > too- you can notice on a video on youtube) If I can see right- you have a > fps of 26- that's rather high- how you did this? With this clouds I have > around 6fps- and I have usually about 60fps.
Yes 26 fps and more, the AC is flying over the sea (far from coastline), so, nothing under, but the sea tile and may be , still there (not certain) the Carrier Clem. The computer and old 64 bits AMD biproc Athlon 3200 GPU 7800 GS 500 MGZ Agp. no booster Linux > SNIP > > Cheers > HHS > > Cheers -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire ------------------------------------------------------------------------------ SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel