I have taken a bit of time to test the CVS Cessna 172P, and have made a
few observations. The observations were made flying v1.0.0 on Windows
XP, but with last week's CVS aircraft. I do not have FG compiled on
Windows, and my Linux machine doesn't have nearly the performance as my
Windows machine--therefore someone (John Denker or Ron Jensen?) might
want to reproduce these findings.


1) The approved engine for the C172P is the 160-horsepower Lycoming
O-320, not the IO-320. The late model 172R and 172S have Lycoming IO-360
engines, but these are essentially the only *injected* Lycoming-powered
172 aircraft I know of (besides the Cutlass). I checked the XML file for
the engine and the horsepower is correct, but the name of the engine
file should still be changed in my opinion--simply in the name of
accuracy. The current file name is "eng_io320.xml" but this is simply
incorrect, as documented by the TCDS.

2) The static RPM on my Windows XP system (running v1.0.0 with the
latest CVS aircraft) is right about 2204 RPM. However the FAA Type
Certificate Data Sheet (TCDS) for the aircraft shows the acceptable
range as 2300-2420 RPM. Again, I feel that this should be adjusted in
the current model. I don't see 2300 RPM until the aircraft reaches about
50-55 knots IAS, while still on the runway.

3) I find that either the torque or P-factor (or both) modeling for this
emulation is unrealistic. When climbing at 75 knots with the Turn
Coordinator (TC) ball centered, the aircraft must be banked to the right
in order to maintain heading. This is unrealistic, and I recall that I
had previously solved the problem via adjustment of the aileron control
values in the c172p.xml files. Unfortunately I cannot find my notes, but
I see now that the <gain> field for the RIGHT aileron is set to
-0.01745, while the LEFT aileron is set to 0.01745. I believe herein
lies the problem, as I am confident that my previous work (in 2007)
resulted in values that yielded much more accurate climb performance.

The discussion about climb performance for this emulation has been quite
interesting of late. Several people have made excellent points, and I
share some of these concerns. However I would caution folks that in
order for the data from the model to be comparable to that of the real
aircraft, the climb must be coordinated. In the real aircraft, climb
performance can be as much as 300-400 feet per minute off, simply by
allowing the aircraft to skid in the climb. As P-factor tends to yaw the
aircraft to the left in the climb, one must step on the right rudder to
correct the resulting skid--otherwise climb performance suffers
dramatically (in my experience). Thus anyone testing these models should
insure that the climb is indeed coordinated with the TC ball centered.

4) The tachometer markings for the FG C172P are incorrect. As has been
pointed out, the red line for the O-320 engine in this installation is
2700 RPM--thus there should be a marking at this value, and the green
arc should extend to that point. Again, this does not affect
performance, but I only mention it to point out the inconsistency in the
current model. 

5) Level in cruise flight at 2000 feet MSL after departing KSFO, my
system is showing me that the engine is turning just over 2850 RPM at
full throttle. This is 150+ RPM over red line, and obviously incorrect,
as previously mentioned by myself and others.

Part of the discrepancy in performance we are seeing in this emulation
is due to the the "over-powered" nature of the model. There are various
equations for calculating horsepower, but if one considers this
version...

HP = [(2pi)*(Torque)*(RPM)] / 33000

...one can easily see that the only factor we can do anything about once
the aircraft is in the air, is the engine RPM. Thus it should be
apparent that increasing the RPM by any significant amount will indeed
increase the horsepower. And while there isn't a horsepower indication
that I could find in the property tree for the C172P, there is an
indication of the thrust. At 2851 RPM the thrust produced is just over
306 pounds; while at about 2700 RPM the thrust is just under 275 pounds.
So this represents about a 10-11% increase in thrust from a 150 RPM (5-6
percent) increase in engine speed--so it shouldn't be hard to imagine
that the emulation isn't going to perform as the real aircraft does.

Finally, I apologize for the lengthy post, but the point is that I think
that many of the perceived issues with the C172P can be (at least
partially) resolved by fine-tuning the engine model to give a more
realistic representation of the actual aircraft. I don't feel that we
are far off here though, and I have been working with Ron Jensen a bit
on this very issue. 

TB 


------------------------------------------------------------------------------
SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada.
The future of the web can't happen without you.  Join us at MIX09 to help
pave the way to the Next Web now. Learn more and register at
http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to