Hello !

I'm trying to debug reflection shader I'm working on.
I have a camera attached to a scene graph, which pre-renders
(osg::Camera::PRE_RENDER) scene into offscreen surface
(osg::Camera::FRAME_BUFFER_OBJECT);
For a debugging purposes I have to see the result of that render pass.
I'm not very good yet in FG internal structure, so I'd like to ask - can
this camera be somehow  attached
to FG camera views (v), or embedded as separate window ? I'd be very
thankful for any code snipplet.

Regards,
-- 
Vladimir Karmishin
ASTRA Development Inc.
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