Hi Tim,

Tim Moore wrote:

> Some of the sea surface problems may be partially my fault. In August 2007 I 
> added more polygons to the generic ocean tile to more closely match the 
> curvature of the earth, in order to prevent AI ships from hovering several 
> meters above the surface. I'm not sure this was ever communicated to the 
> scenery 
> team.

I suspect the communication agent has failed  ;-)
Does your change actually cause a difference between a) the 'border'
between ground and ocean as defined in the Scenery tiles and b) its
visual representation in FlightGear ? If so, of which nature is this
difference ?

        Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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