John Denker wrote: > There is a huge element of arbitrariness and artificiality in the > whole exercise, because few gamers are going to turn up there > ... > Again, fiddling with the gain is tantamount to fiddling with > the reference distance ... > None of this "reference distance" stuff has any applicability inside > the cockpit. Engine noise _fills_ the cockpit. Moving your hea
You are of course, right. The more I think about it, the more I see how really arbitrary and subjective it just has to be because of all the variables that we can't possibly accommodate, and it comes down to "fiddling with essentially arbitrary numbers until it sounds good", if the end result is the same, it sounds good, what does it matter in the end (FlightGear is not an audio-sim, sound is just to enhance the immersion so at the end of the day, it's ear candy and what works, works, I think people would agree). I'm also thinking that (especially for engine noise) basing both the in-cockpit and outside of cockpit sounds on the same file (as most present aircraft will do), is perhaps not ideal in producing "good" sounds for both environments, there is just so much difference (especially if you bring headsets into the equation!) that all the number juggling, pitch and volume changing in the world is not going to really sound right for both environments, and that this is most pronounced in the flyby, were pitch and volume changes are most applied. I'm going to do some experimenting with trying different sound sample for inside and outside, or maybe even different sounds specifically for fly-by (and tower) views - totally non GPL and thus not-commitable because I'm just going to try ripping sound from youtube video(s) but I think it will still be a worthwhile experiment [of course, nothing to say I couldn't approach the publisher to see if they will GPL the sound for us if it worked I suppose]. What would help though, is if there is some way to reload the sound.xml file without actually restarting FG, so I could tweak numbers on-the-fly as it were, it's difficult to say "adjusting this value makes it sound better" when you are interrupted by restarting between times. Can somebody tell me if it's possible to do this? Ideally, FG would watch the xml file for modifications and reload it the second I change it. PS: My original question was regards volume changing to assist convincingness of doppler shifting, and I can confirm that, completely subjectively, when I set reference-dist and max-dist for the Hunter (with suitably guessed and adjusted values) I think it did help the doppler sound "better", and made the tower silent when the aircraft was suitably distant (quiet but noticable from the tower with the aircraft at the threshold of 28R at SFO, as one would expect). --- James Sleeman ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

