Curtis Olson wrote:
> This isn't an argument for or against Tim's proposal in and of itself, 
> but it's at least interesting to observe other real world cases that 
> are at least partially similar.  Has JSBSim run into any problems with 
> it's journey down this path?
This has been one reason why I have been cautious about including it, 
this setup does tend to result more errors than laying it down is 
separate xml nodes. Also, the JSBSim configuration files are often 
generated by a script (aeromatic in this case) first and then altered. 
This minimizes human error.

That said, it looks to me the best way to eliminate all concerns is to 
make sure that subsystems that are going to use array-properties use a 
detached property tree (not attached to the root tree as shown in the 
property manager). It looks to me that would be no problem for the 
shader subsystem since it (like JSBSim) only uses the property tree to 
read the configuration file. After it has been read there would probable 
little or no need to adjust the individual properties using the property 
manager, or to send them over the network, anyhow.

Erik

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