It's committed. Thanks.

Erik

Nicolas Quijano wrote:
> Hi all, can't build in debug atm on Doze, as a recent change in 
> simgear/screen/RenderTexture.cpp breaks non X11 builds because of non 
> isolated GLX code.
> The attributes code should have been wrapped (tsk tsk 8p)
> 
> This is a bandaid, as it does NOT implement the equivalent functionality 
> on win32 (or non-x11 MacOS X builds)
> I've simply added an #ifndef _WIN32 bracket to the GLX code. Not having 
> access to a Mac or PC running MacOS X, I didn't do anything to ensure it 
> builds there.
> 
> Thanks to whomever takes care of this,
> Cheers,
> Nic

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