Hi,

No, we don't (yet).
I don't know if OSG support something like that. If so, first it has to be 
implemented - that means a lot of work in hard code. (please correct me if I'm 
wrong)
Indeed it would be another very nice feature, but before that, I would like to 
see Tim's work on object shader library, so we can use shaders on objects 
materials like we now use in CVS on the terrain materials. 
Regards
HHS
 still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html




________________________________
Von: "mor...@t-online.de" <mor...@t-online.de>
An: flightgear-devel@lists.sourceforge.net
Gesendet: Sonntag, den 30. August 2009, 18:14:32 Uhr
Betreff: [Flightgear-devel] Normal maps

Do you
know if FlightGear supports normal or bump maps for better textures? And
if no, will FG ever support them? Normal maps would be a very good way
to get high details with good peformance.. E.g. you could have every
screw in your cockpit looking like 3D but ab better framerate. It would
also be great for little gaps and small damages on the fuselage.

-- Mo (Blender3D)


      
------------------------------------------------------------------------------
Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day 
trial. Simplify your report design, integration and deployment - and focus on 
what you do best, core application coding. Discover what's new with 
Crystal Reports now.  http://p.sf.net/sfu/bobj-july
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to