cullam Bruce-Lockhart wrote:
> Hey gang. I'm not sure if the answer to this will turn out to be retardedly 
> simple, or ludicrously complex, but here goes. 
> 
> I've build scenery for the island of Newfoundland with very high resolution 
> for the elevation. But now the low-res, VMAP0 looks awful. In many cases, it 
> cuts canyons and builds wall through an otherwise rugged landscape. I can't 
> find VMAP1 for Canada, but I found a set of vector data in some sort of 
> shapefile format that is at 50,000:1 as opposed to VMAP0's 1,000,000. It's 
> called CanVec. I've got a descriptive html file for one section of land 
> attached to this e-mail.  The question is, how do I format this data, or 
> modify my build commands to use it? For one section of the smallest size the 
> data is cut into, I have a file with a name of the format 
> 001n10_2_0_BS_1250009_1 where: 
> -> 001n10 is the land area described in this file (this is the same numbering 
> system that the elevation data I'm using used)
> 
> -> 2_0 is the same for every one I've got, I'm not sure what the significance 
> is. 
> 
> -> BS is a two letter code that varies from file to file. It might refer to 
> the coverage described by the given shapefile. The others are EN, FO, HD, IC, 
> LX, SS, TO, TR, and VE. Every section has some of each of these. 
> 
> -> 1250009 is changes for each file name. But ALL file names end in 0009. So 
> the 125, versus 176 or any other number is the distinctive thing in the file 
> name. 
> 
> -> some of the filenames have two or three copies, where the only difference 
> is this last number. It's varries between 0, 1 and 2. 
> 
> -> for EVERY file name, I have a .dbf, .prj, .shp, and .shx file. 
> 
> Every section is in it's own folder, so all the 001n10s are grouped together. 
> In each group, is an html file like the one attached, which might tell you 
> far more than I just have. If somebody could give me some tips, or point to 
> some documentation as to how I could use this data to build my scenery in 
> Terragear, it would be really helpful! Up till now, I've been using tgvpf, 
> but that works directly on the VMAP0 stuff, so I'm guessing it won't work 
> without some modification to structures, commands or parameters here. Thanks 
> a lot guys! 
> -cullam

shapedecode or ogrdecode should process those files for you - you just 
need to ensure the coordinates are wgs84 and not some other projection 
(if they are then they can be converted with the ogr2ogr tool from gdal/ogr)

Jon

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