On 20 Sep 2009, at 08:18, Erik Hofman wrote:

> Both will be adressed. The problem Tom describes has something to do
> with improper doppler effect and a nasty way to fix it. I Think I've
> found why doppler didn't work properly in the first place.

That's fantastic news!

Let me know if I can help at all. One thing I thing I would strongly  
suggest on the FG side, would be to ensure the SG side uses Mathias'  
excellent basic types (SGVec3d/f, SGQuatd, etc) to express positions,  
vectors and orientations to the code. The SG layer itself could then  
manage converting to OpenAL co-ordinates and types (which are usually  
just ALfloat*, I know).

My impression is that this would make *all* the client code much  
smaller, simpler, and less prone to 'which co-ordinate system am I  
in?' confusion.

Regards,
James


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