Hello, once again. Sorry to be posting so many questions on several subjects sequentially. But things are going well, so I'm constantly running into new things that I need to adapt and understand.
I've created some customized textures for my scenery. They've been added to the materials.xml file. However, I can't yet use them when running fgfs-construct, as they aren't on the list that terragear is searching for in the case switch. I know that I can easily implement them by overwriting some of the normal terrain types, but I'd rather do it right and have them properly named, not to mention still having all default terrain types still available to me. What files do I need to amend this list in? I've been going through code, trying to trace it all out, but I haven't managed to find it yet. I know there's a case switch in BuildTiles/main.cxx that picks one of 25 cover types. But those read an integer, and translate it to a string. I'm not sure where I need to add my own textures to the integer list to be translated. I might even be investigating the wrong thing entirely. So the question is: once I've created custom textures, and added them to the materials.xml file, what else do I need to do to allow them to be used in fgfs-construct? Thanks folks! -cullam __________________________________________________________________ Yahoo! Canada Toolbar: Search from anywhere on the web, and bookmark your favourite sites. Download it now http://ca.toolbar.yahoo.com. ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel