Durk Talsma wrote:

> On Wednesday 07 October 2009 11:18:07 am Stuart Buchanan wrote:
> >
> > I'm very surprised that performance has decreased so significantly.
> > However, there is a possible explanation.
> >
> 
> FWIW, I've run into one situation where the new cloud code significantly 
> slowed down my system. I found that reducing the range setting from 20km to 
> approximately 11-12 kilometers gave me back decent performance, without too 
> mach sacrificing of detail. It seemed to be a rather sharp transition, so I'm 
> wondering whether texture memory use has something to do with it. 
> 
> Just thinking out loud, Would it be feasable to impement some sort of LOD 
> scheme, where sprites are dynamically added as they are getting closer? That 
> way, it might be possible to have clouds across a much larger area with as 
> much of an impact on performance.

That's a very interesting idea - I'll add it to my list of things to 
investigate.

Unfortunately the 3D cloud performance seems to be very graphics-card specific. 
My
card is a couple of years old, but doesn't seem to have the same problems.

-Stuart



      

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