Ron,
I think that tile is actualy ocean.
I tried Scenery/Terrain/e150s40/e151s33/5426762.btg.gz and it show
Default and other layers.

Is there a maximum number of elements to a file as this is some high
resolution stuff I am trying to build


Jason


On Thu, 2009-10-29 at 23:10 +0000, Ron Jensen wrote:
> Jason,
> 
> Newer versions of fgfs have a command line switch "--fgviewer" that will
> show a tile to you without need of starting all the flightgear systems.
> 
>  $fgfs --fgviewer YGDH.btg.gz
> 
> What I am seeing is all your terrain is coming out flat and in sea/water
> texture.  By zcatting one of you terrain files through strings:
>  
>  $zcat Scenery/Terrain/e150s30/e150s30/5410562.btg.gz | strings
> 
> The only texture listed is ocean.
> 
> Your missing something with the terragear build chain.
> 
> Ron
> 
> 
> On Fri, 2009-10-30 at 08:05 +1100, Jason Cox wrote:
> > I forgot to say, a sample is available at
> > http://globelock.mine.nu/YWLM.tgz
> > 
> > Jason
> > 
> > 
> > On Fri, 2009-10-30 at 07:42 +1100, Jason Cox wrote:
> > > Hi everyone,
> > > I have been generating Scenery now for a few days experimenting with
> > > data sources along the way.
> > > I currently have some scenery that shows as expected in atlas (area
> > is
> > > around YWLM).The coast and major roads show up correctly. The
> > problem is
> > > that when I start Flightgear using the scenery I just get an ocean
> > > tile. 
> > > 
> > > I am not sure how to procced from here and any help would be greatly
> > > appreciated.
> > > 
> > > Jason
> 
> 
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