John Denker wrote: > /** > * Description: ORIENTATION is a pair of 3-tuples representing the > * 'at' direction vector and 'up' direction of the Object in > * Cartesian space. AL expects two vectors that are orthogonal to
Hm that's an oversight, it should not be in Cartesian space but in OpenGL space (see the last line). Erik ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel