John Denker wrote:
>     /**
>      * Description: ORIENTATION is a pair of 3-tuples representing the
>      * 'at' direction vector and 'up' direction of the Object in
>      * Cartesian space. AL expects two vectors that are orthogonal to

Hm that's an oversight, it should not be in Cartesian space but in 
OpenGL space (see the last line).

Erik

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