Hi Tim, As I said to you in IRC, I have a weird transparency problem with the shaders enabled. Here's the snapshot (helicopter view) with shaders. http://macflightgear.sourceforge.net/wp-content/uploads/snapshots/3dclouds-effect-enabled.png
I used both FG/SG @ cvs-head as of yesterday and FG/SG @ Tim's git, but I got exactly the same result. The cause of this fancy rainbow-ish filter is the alpha calculation in both default.vert and model-default.vert. A "lazy" patch to avoid this issue is available at: http://macflightgear.sourceforge.net/wp-content/uploads/patches/shaders-weird-alpha-fix.diff I don't know if the real problem is in a shader side or C++ side. Tim, do you have any hint on this? Best, Tat On Nov 27, 2009, at 2:41 AM, Tim Moore wrote: > I've checked in code that changes 3D clouds to use effects. you should update > simgear and Effects and Shaders in the data directory. > > There is a one frame blip of weirdness that I know about; a fix is in the > works. > > Tim ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel