James Sleeman wrote: > On 11/01/10 00:02, Erik Hofman wrote: >> Historically it just muted the sound. I've now updated the code to not >> initialize the sound manager until specifically requested (which can be >> at runtime, even when --disable-sound is specified). >> > > Thanks, that seems to allow it to run without sound :-) > > Now, next question, is there a way that once FG is running, having given > it --disable-sound, that I can trigger the sound manager to kick in and > re-enable sound. The Sound Configuration dialog doesn't do anything > when --disable-sound is given (looks like it should, but it doesn't).
Setting /sim/sound/working to 'true' should enable the sound manager at runtime. Erik ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel