James Sleeman wrote:
> On 11/01/10 00:02, Erik Hofman wrote:
>> Historically it just muted the sound. I've now updated the code to not
>> initialize the sound manager until specifically requested (which can be 
>> at runtime, even when --disable-sound is specified).
>>   
> 
> Thanks, that seems to allow it to run without sound :-)
> 
> Now, next question, is there a way that once FG is running, having given 
> it --disable-sound, that I can trigger the sound manager to kick in and 
> re-enable sound.  The Sound Configuration dialog doesn't do anything 
> when --disable-sound is given (looks like it should, but it doesn't).

Setting /sim/sound/working to 'true' should enable the sound manager at 
runtime.

Erik

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