John Denker wrote: > More generally: Have there been any design decisions > made as to what functions should continue to work > during pause, and which should not?
This is a fundamental discussion that often separates the home simulation use and professional simulators. So far concentration has gone into the first I guess, but the second would not exclude the first (while the first might exclude the second). > Even more generally: To what extent is FG thread-safe? > At one extreme, is this merely an aspiration for the > distant future? At the other extreme, is this an > established fact and requirement? Are there perhaps > bits that are known to be thread-safe, and can be > threaded, so long as we stay away from the naughty > bits? Is the answer different for MSVC versus Linux? FlightGear is not thread safe, simply because it uses OpenGL. Parts of it can work with threads though, and some already do. Erik ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel