Evening all, I have modified a FlightGear scenery model using Blender, and exported it to .ac format. However, in FlightGear it displays as a solid block rather than using the correct textures or materials. The problem was not any change I made to the model. I tried importing a model and immediately exporting it without any changes, and the same thing happened. What do I need to do in Blender to get the model to appear correctly in FG? Are there things in the Scripts Config Editor in the Scripts window that need to be set?
The FlightGear wiki has a reference to a discussion of this by Roberto Inzerillo (http://www.geocities.com/robitabu/ blender_ac3d_material_translation/blender.html) but it is a dead link. Have his tutorials moved somewhere else? Thanks Andrew ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel