Evening all,

I have modified a FlightGear scenery model using Blender, and  
exported it to .ac format. However, in FlightGear it displays as a  
solid block rather than using the correct textures or materials. The  
problem was not any change I made to the model. I tried importing a  
model and immediately exporting it without any changes, and the same  
thing happened. What do I need to do in Blender to get the model to  
appear correctly in FG? Are there things in the Scripts Config Editor  
in the Scripts window that need to be set?

The FlightGear wiki has a reference to a discussion of this by  
Roberto Inzerillo (http://www.geocities.com/robitabu/ 
blender_ac3d_material_translation/blender.html) but it is a dead  
link. Have his tutorials moved somewhere else?

Thanks
Andrew


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