1) I closed the bug-tracker issue concerning the taxiway signs. That's all good.
2) Alas there are other scenery elements that still exhibit an improper dependence on camera tilt angle. Example: http://www.av8n.com/fly/fgfs/img48/pole-dark.png in contrast to http://www.av8n.com/fly/fgfs/img48/pole-red-white.png In particular, look at the lamp post just to the right of the tan building, directly above the aircraft compass. Its appearance changes dramatically as a function of camera tilt angle. Note that I have gone to some trouble to control for variables that might _properly_ affect the appearance. The illumination is not changing, and the point-of-view location is not changing. Only the camera tilt angle is changing in the example screenshots cited above. Object appearance should not depend on this. I don't have any first-hand understanding of what's going on, but it is easy to hypothesize that the lamp-posts are afflicted by the same disease the afflicted the taxiway signs. Or not. In any case, this is a definite opportunity for improvement, since the unstable appearance is quite noticeable to pilots who are just taxiing along, minding their own business. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel