Hey Csaba, Yeah, I can get the sim from openSUSE's website (we'll, an rpm of the initial 2.0 release anyway). But for the latest code with the urban effect shader I'd need to compile, and of course terragear - we'll thats a whole nutha story.... :-)
You say there are pre-comp binaries for openSUSE? That would be great, but I think what you refer to is the generic build of the initial 2.0, not a snapshot by any means. Some distros are good at keeping up-to-date, other not so. openSUSE are great for some things (that I find very useful), just not so good with large complex pieces of code like fg... :-( Regards, Chris Wilkinson, YBBN/BNE ________________________________ From: Csaba Halász <csaba.hal...@gmail.com> To: FlightGear developers discussions <flightgear-devel@lists.sourceforge.net> Sent: Sat, 15 May, 2010 9:55:10 AM Subject: Re: [Flightgear-devel] Thanks for the Ride On Sat, May 15, 2010 at 1:40 AM, Chris Wilkinson <blobster...@yahoo.com.au> wrote: > > Currently I'm trying to build up motivation to download all the libs (again) > and rebuild 2.0 so I can see the urban shader effect, but motivation is > lacking. It should be easier. For ubuntu/debian systems we have scripted automatic compilation. It doesn't get much easier than that, if you want to compile. Of course there are also various precompiled binaries of 2.0 and development snapshots for windows, ubuntu, slackware, opensuse and whatnot. Terragear and friends are a different matter, of course. -- Csaba/Jester ------------------------------------------------------------------------------ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
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