David Megginson wrote:
> On Sun, Jun 6, 2010 at 7:35 AM, Martin Spott wrote:
>> I'd be happy to read a more elaborate statement of what you're having
>> in mind. What is the term "scenery package" supposed to mean ?
>
> An Open-Source package including scenery-generation tools and a
> scenery-rendering library. Our biggest challenge, I think, would be
> finding one that supported atmospheric rendering (weather, etc.) as
> well as terrain.
I see, but I'm a uncertain if such an all-embracing package really
exists - especially one which is capable of fulfilling all of
FlightGear's assorted corner-case requirements.
Those packages _I_ am aware of are employing different ways of
aggregating various tasks - tasks which are in some way currently
handled separately in FlightGear - around an OpenSceneGraph core or
-derivative (Delta3D, OpenEaagles, ossimPlanet or the like). But they
still expect you to prepare and fill the respective 'ingredients'
yourself.
Are you having some specific package in mind ?
Therefore our plan on the Sceney _generation_ end has been to
disassemble the various steps, which are currently accumulated in the
'fgfs-construct' binary, into individual pieces, thus allowing us to be
prepared for feeding whichever file format and rendering pipeline
FlightGear might use in the future .... ;-)
Best regards,
Martin.
P.S.: BTW, FlightGear's development history has shown that you're
likely going to be considered as being an ignorant bastard if
you're not taking care of even the smallest niche feature - even
during a transition period ....
Therefore I think that a pretty clever strategy should be
developed prior to touching any of FlightGear's core features ;-)
--
Unix _IS_ user friendly - it's just selective about who its friends are !
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