On Fri, Oct 8, 2010 at 2:33 AM,  <thorsten.i.r...@jyu.fi> wrote:
> That seems like the shader not running - I can get this appearance of the
> clouds when I start Flightgear from a shell as a different user - then I
> don't get 3d acceleration from the graphics card (and lots of errors that
> shaders did not compile) and the clouds look exactly like that. They seem
> to fall back to some old default textures.
Hmm. Is there any way to tell if the shaders are running? 3D
acceleration works fine on my box with the open source X.org driver
(which was not the case until fairly recently, it has matured a lot).
I've never been that clear on how shaders work and my video card is an
older one, maybe it lacks support for something?

FWIW, I have Material Shaders enabled in the Rendering Options dialog
- otherwise the 3D clouds disappear completely. So it seems like at
least some shader functionality is working. But the individual shader
options such as Crop Texture, Water Reflection, etc. don't seem to do
anything. Toggling them  doesn't affect the display in any obvious
way.

>
> * Thorsten
>
>
>
>>> Can anyone help with a 3D cloud issue? The clouds now display as
>>> identical flat gray panels instead of their usual realistic
>>> appearance.
>>
>> Some quick questions.
>>
>> Are you getting this every time? Even with the Fair Weather scenario?
>>
>> Any errors on the console?
>>
>> From the screenshot it looks like you've got some unrealistic textures
>> rather than the cloud code being broken in itself. Do the cloud textures
>> always turn to face the viewer, or can you see them "side on"?
>
>
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Beautiful is writing same markup. Internet Explorer 9 supports
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Spend less time writing and  rewriting code and more time creating great
experiences on the web. Be a part of the beta today.
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