Hello, since mid-August I noticed a shader problem (see attached picture of Bo105). All model faces that are orientated to the sun are white. If I remember right this behavior occurs after the mail of Tim Moore: -------------------------------------------------------------------------------------------------------------------------- Date: Sat, 14 Aug 2010 00:20:03 +0200 From: Tim Moore <timoor...@gmail.com> Subject: [Flightgear-devel] shaders heads up To: FlightGear developers discussions <flightgear-devel@lists.sourceforge.net> Message-ID: <aanlkti=fqor1yyn1+bqe4haqa6_zzxqroyx1afzko...@mail.gmail.com> Content-Type: text/plain; charset="iso-8859-1"
I've checked in some changes to the shaders in attempt to fix bugs on some platforms and generally optimize them. I've eliminated the use of gl_FrontFacing, which seems to give us problems on certain Macintosh platforms. I've also reworked the way material animations are handled. Let me know of any new problems. Tim -------------------------------------------------------------------------------------------------------------------------- I wonder that only I have this problem. Maybe I use wrong settings? Before mid-August everything works fine with the material shader. I use: -Linux x86_64 - Suse 11.2 - Nvidia GeForce 6700XL - always "compatibel" SimGear, FlightGear and fgdata git versions -OSG 1.9.8 or 1.9.9 Best regards D-NXKT
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