Hello! I'm a hobby programmer and work on a flight simulation project as well and would like to ask probably a trivial question: Lets the global origin of the coordinate system be at 0deg lat and 0deg lon. While moving an aircraft within 100km off the global origin, the movement and camera rotation / position work smooth. When moving further away the transformations start to jitter increasingly, transformations are less exact. The problem is most probably rooted in rounding error. Solution for this problem is the switch to the local coordinate system. My question is: how the local/global coordinates are managed in FlightGear? Where in the code i could reivew your solution? How do you solve the momentum of entering critical distances of the local coordinate system, ergo moving local coordinate system to get the aircraft back again within the limits of the local coordinate system?
Kind Regards and thanks in advance Paul ------------------------------------------------------------------------------ Centralized Desktop Delivery: Dell and VMware Reference Architecture Simplifying enterprise desktop deployment and management using Dell EqualLogic storage and VMware View: A highly scalable, end-to-end client virtualization framework. Read more! http://p.sf.net/sfu/dell-eql-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel