Op 15-11-10 11:19, Martin Spott schreef:
>
> This effect of 'asynchronously', 'delayed' loading of 3D models sounds
> quite familiar to me and might reflect an intended feature in order to
> save the framerate in these moments when a densely modelled chunk of
> Scenery appears in the view.
>
>    

Do 3D models get unloaded once they are out of the current view or are 
they only unloaded when they are not in the current tile?

In other words, if the viewing angle is changed and 3D models are panned 
out of view, will they be unloaded and later reloaded when the viewing 
angle is turned back to the original?

This would perhaps partly explain why I am having problems with clouds 
being loaded again and again in local weather. The behaviour seems to be 
depending on cloud density, which reminds me of a caching mechanism or 
similar "optimisation".

m


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