Chris Wilkinson wrote: > I'd love to be the guinea pig to experiment with high-res terrain in fgfs, > although I'm not a programmer. I'll have a high-end hex core PC soon, which > I'm > sure could be put to good use testing modified terragear to create high-res > terrain...
The good old rule still applies: Programming comes before testing - and designing comes before programming ;-) I suspect that the first guinea pigs for early testing of terrain improvements are going to be those who've been in some way supportive to this effort. Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel