> There is tons of stuff that remains to be done still. You sound like me: always seeing what is yet left to be done. From my point of view, your work on this model is at the top of the charts.
> There are also things that I have not attempted to implement yet > because they > are not supported by JSBSim. The most significant of these for this > model is > support for liquid cooled piston engines. The doors on the dog house > for > engine and oil cooling control exist and have animation hooks but there > is > currently no way to setup the cooling system since the JSBSIm piston > engine > model assumes air cooling and almost none of the cooling related stuff > is > exposed in the property tree. Even if all of these were exposed I am > not sure > if it would be possible to fake the behavior of a liquid cooled engine. Remember that we have implemented pre and post functions in engine modeling. That is, any arbitrary function can be defined and set to execute either before or after the main engine model code. That won't help if the appropriate properties are not exposed, though, of course. Do you have a list of which properties you still need from the engine model? Jon ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel