On Monday 29 November 2010 12:59:26 Reagan Thomas wrote: > If I recall correctly, we had a similar problem 3 or 4 years ago that > only showed up on Windows builds. It had to do with uninitialized > variables that happened to be set to 0 on Linux (gcc) builds and random > stuff on Windows (MSVC++) builds. Could be a similar problem this time? > > -Reagan
Gijs already confessed that he changed the model-hz to 30Hz. The gear model code just isn't robust enough to take a large transient at that low a frequency. When flightgear starts, it places the aircraft above the scenery and lets it drop. At the normal model-hz (120Hz) the gear model does a good job of absorbing this impact, but as the frequency drops quantization errors cause the gear model to misbehave. Ron ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel