> So, if you claim that your rating is _not_ a beauty contest, then I'd > ask you: After taking the above mentioned thoughts into account, what's > left as a criteria for your rating ?
Martin, I see no need to repeat myself over and over. Please read the explanations I have given so far, if you feel dissatisfied there is a factor of three times more explanation, response and disclaimer in the forum. If you think the scheme is grossly flawed, please point to a specific example where, then we can discuss that, maybe that's more productive. > Now, when I know a cockpit from real life, when I start FlightGear with > the corresponding aircraft (or vice versa) and I'm instantly getting > the feeling "ah, this looks pretty familiar", then I very much claim > this to be a valid criteria for judging about the grade of detail _and_ > realism. I'd be happy if this were the main issue as it would indicate we have a high level of realism to begin with, but a fair share of aircraft has _no_ gauges at all... Cheers, * Thorsten ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

