> IIRC clouds default to 2D if there isn't a 3D definition in > Environment/cloudlayers.xml > > That might provide an work around. Correct. Currently, the layer type is guessed in fgclouds.cxx by looking at altitude, thickness etc. My fog "cloudlayer" results in "st" (stratus) which is absolutely correct. Since a cloud definition exist in cloudlayers.xml for "st", this layer gets rendered in 3d.
I have two ideas in my mind: 1) explicitely set the layer type in /environment/clouds/layer[n] to some value (fog instead of st). If the layer type has been set this way, no automatic guessing is performed in fgclouds.cxx. This could also be useful to override the algorithm implemented in fgclouds.cxx. 2) add an enable-3d flag to each layer in /environment/clouds/layer[n] to force the 3d clouds in that - and only that - layer to on/off. I'm not sure yet, which solution is best - probably a combination of both... Torsten ------------------------------------------------------------------------------ Lotusphere 2011 Register now for Lotusphere 2011 and learn how to connect the dots, take your collaborative environment to the next level, and enter the era of Social Business. http://p.sf.net/sfu/lotusphere-d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel